

However, it's not as illustrative as 3d art is. Learning to code it's also extremely useful, not only for Sims but any other idea you want to transfer into the digital world. The tutorials are categorized by difficulty and kind so it's easier to find where to start. You can find plenty of beginners tutorials that can guide you through the start in this path at the INDEX of TUTORIALS here in STUDIO's forum. If you then, decide to give up on the rest of the project, this knowledge will still let you make a LOT of mods. This will give you knowledge in a very dynamic area of creation, it will let you express your ideas in a creative and illustrative way. If you want a place to start, I'd recommend you to start with 3d, understand the concept, make tutorials, make recolors, then meshes, start with objects, then move to CAS. Simply place the files inside this zip file in your mods folder.Arianataku, As Zelrish described it's a long path to be able to make those kind of mods. You don't have to delete packages from Sacrificial's Mods Pie Menus folder of mods that you don't have installed as they won't show up regardless, and it's safe.You can delete any menus from this folder to keep them outside the (Sacrificial's Mods) Base piemenu and have them show up in the default piemenu inside the game.Packages in this folder are the mods that are going to show up inside (Sacrificial's Mods) Base piemenu inside the game.Place the packages from this folder either directly in your (Mods) folder OR inside the folder where you have my mods installed in your mods folder, for example (Road To Fame -MOD-) Folder.

Updated to include the new (Deadly Toddlers) piemenu.Updated to include the new (Social Consulting) piemenu.

